The Longest Journey

As a belated Christmas present, my brother got me Dreamfall: The Longest Journey, Game Of The Year Edition, which includes both the original game (The Longest Journey) and the more recent sequel Dreamfall, as well as the soundtrack to Dreamfall.

I've never owned a point-and-click adventure game before, so this was rather new for me. That's probably one of the reasons it's so fun; the original game may be technically outdated (1999, 640x480 screen res), but most of the themes and the story still hold-up pretty well: saving the world, meeting a magical race, killing the evil witch, all clichés that I've never had the time to completely appreciate, until now.

I'm now onto Dreamfall, and the more modern game is a welcome sequel and step-up from it's predecessor. However, I can't seem to get passed how stiff the character models are during some of the talking scenes. I mean, for an Xbox 360 and PC game released in 2006, I was kinda hoping for more natural movements. Didn't all those developers get that right after the Half-Life 2 / Doom 3 era?

Oh well, just a small blemish in an otherwise enjoyable adventure thus far.